Project: Modular transit enabled railway
Renamed: Modular Complex Railway (through Puzzle Pieces)
Context: Hi everyone. For the past year or so I’ve become more and more interested in railway and wishing to translate the intricacy of Real Life railway into SimCity 4. The NAM Team have started something similar with the Railway Addon Mod (RAM) but this project seems to have come to a halt as there have been no developments in the latest versions of the NAM.
Description: I stated with the railway_mega_texture_pack (found at the LEx) and, using the knowledge of the NAM Team (available on SC4D Forum and through PMs), I want to create a puzzle piece based network that behaves and shows as a rail network.
What have I done so far?
- I have managed to extract the .fsh textures from the original .dat file;
- I have carefully read the tutorial on how to create puzzle pieces and have managed to understand most of it.
- Had a range of IID reserved that I think can be used in this project although I haven’t officially contacted the NAM Team;
- Have created some of the custom Paths to be used;
- Create a naming list for the puzzle pieces according to the NAM standard.
What am I missing?
- Successfully make one puzzle piece. Once that is done then the procedure should be the same for every other puzzle piece.
- Eventually I would like to make new high-definition textures for the network as to achieve the maximum realism possible.
NOTE: My project is a personal project and, for the time being, I am NOT going to release it to the public as I am working with someone else’s textures and haven’t asked for permission for a public release. My main goal for now is to create this network and debug it myself before any public distribution.
Tell me, guys, what do you think? ;)
EDIT: This post has been edited to correct confusion between TE Lots and Puzzle Pieces.
Original thread at SC4Devotion: Modular Complex Railway (through Puzzle Pieces)
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